By
Travis Newman
What's the first thing that enters
your mind when you think of MIT, the world-renowned Massachusetts Institute
of Technology: engineering genius, mathematical wizard, visionary, geek,
hacker? If you chose any one of those, you would be correct. Mix them all
together, add some smoke and mirrors, big-time anonymous investors, a dash
of anarchy for good measure, and you get one of the best scams of all times—the
MIT Blackjack Team—the ultimate in high stakes, genius-backed hacking!
Infamy is nothing new to MIT. Some of the world's wiliest hackers hailed
from the hallowed halls of MIT; but when one gifted math professor and
six gifted students banded together, they propelled organized hacking to
dizzying heights and snookered organized gambling to the tune of millions!
That was sweet music to the ears of millions who have left behind small
fortunes in their quest to beat the casinos.
After school club
The MIT Blackjack team began as
an after-school club held in campus classrooms where students assembled
to apply their genius to card games, unwind (at least, by MIT standards),
and have fun. The club eventually evolved into serious business. The team
set up a complete underground system of casino mock-ups spanning apartments,
warehouses, and classrooms scattered across Boston where they worked diligently
to perfect their scheme. Before advancing to live play in the casino, each
player had to pass a rigorous battery of tests encompassing all of the
roles under simulated casino conditions, including distraction and harassment.
Still, they were not ready for the big league until further honing their
skills in Boston's Chinatown before heading to Las Vegas.
Card Counting
Card counting, the heart of their
system, is a proven winning technique. Blackjack odds offer the one opportunity
for those with skill, dogged determination, and discipline to consistently
beat the house. The casinos know that Blackjack is vulnerable (that smart,
disciplined players actually have a fighting chance of winning), and that
is why they ban the big winners and harass and threaten potential big winners.
Casino management further understands
that it takes only one or two mistakes to turn a player's winning system
into a house win, and that is the only reason that they tolerate card counting—until
it turns against them. They rely on human frailties, such as lack of discipline
and distraction, to return the advantage to the house.
The MIT team used card counting as
the foundation of their system; it was only one among a number of tools
in their magical tool box, and even then, it wasn't traditional card counting.
It added a high-low system, based on the statistical probability of receiving
high or low cards, and they added an additional technique for cutting the
cards that further skewed the odds in their favor.
Team members traveled together, seemingly
as total strangers. Each assumed one of a number of well-crafted fake identities,
the teams included several types of players, each member playing a well-defined
role. Anonymous investors provided the stake and expected a return on their
investment. One such outing netted a 154% ROI after expenses. Transporting
huge amounts of cash back and forth was another obstacle they overcame
with ingenuity. Cash traveled in every conceivable manner: strapped to
bodies, on "mules," in hollow crutches, just to name a few.
High Tech vs Low Tech
Their reign spanned a good part
of the 1990s when they traveled the casino circuit with total abandon.
Their $400,000 winning weekend in Las Vegas is legendary. Casino technology
was not yet at a stage where it could match wits with MIT genius. At least,
it had not made its way to practical application in Las Vegas, Ironically,
it would be low-tech sloppiness that brought the team down in the end.
The casinos had learned to deal with
the card counters long before the MIT pikers hit the scene. When they identified
a card counter, they would ensure that his play at the tables was a living
nightmare, and should the card counter take the house for a large sum,
they would immediately ban him. Technology in the 1990s had matured to
a point where bad news traveled fast. When the card counter was detected
at one casino, it became nearly impossible to escape detection at any other
casino.
Profiled MIT Blackjack Team
Las Vegas casino bosses relied on
a long-established profile of the Blackjack card counter, but since the
MIT team ran counter to the profile, that also worked in their favor, helping
them to escape detection. The profile assumed one lone card counter. The
team's nonchalant, seemingly random style of play also ran counter to the
profile. But they were crazy like foxes—until they were no more.
Finally, sloppiness brought them
to their knees. Eventually, they lost their discipline and their cool;
the well-oiled machine built with the precision of a Swiss watch began
to fall apart. They began to fraternize, and not just with the usual Las
Vegas temptations, but with each other—in public. A total chance spotting
of the teams relaxing and playing at a Las Vegas pool blew their cover.
The tale of their unraveling wound its way back to the back streets of
Boston before they finally disbanded. The odds had finally turned against
them, and the stakes were far too high for even the geniuses from MIT.
The last remaining team player was
escorted from the table with the parting words, "You can't play here. You're
too good for us."
Blackjack Team in the News
The tale of the MIT Blackjack Team
doesn't end with its demise. ABC, CNN, History Channel, and CBS's 60 Minutes
all picked up the story. Bringing Down the House : The Inside Story of
Six MIT Students Who Took Vegas for Millions (Simon & Schuster Adult
Publishing Group, 2002), by Ben Mezrich, chronicles the escapades of the
team from its inception to the end of the line through the eyes of team
member, Kevin Lewis (not his real name). One enterprising former member
currently offers seminars based on the system.
The final irony has yet to play itself
out. Kevin Spacey is producing the movie version of the book, due to be
released by MGM sometime in 2006. One has to wonder if the movie will help
MGM recover its losses to the MIT Blackjack Team.
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